The Blair Witch Project

Sunday, October 31st, 2010 Horrorthon Posts / Horrorthon Reviews


(1999) *****

From the moment the “Haxan Films” logo comes onto the screen, I’m hooked—I’m plunged back into an utterly unique cinematic mood; a blend of mundanity and dread, of ugly visual noise and fleeting, nearly transcendental beauty that can only mean one movie: The Blair Witch Project (1999). The “haxan” logo gets me because it manages to express the central theme of this excellent movie so immediately and viscerally: the minimal, archaic-looking black-and-white graphic for a tiny production company you’ve never heard of, blown up to the enormous dimensions of a 35mm movie-theater print of a major Hollywood release. A small and delicate thing has been retrieved and made huge: the essence of the “Project.”

And what does the title mean, anyway? Is the titular “project” meant to refer to Heather Donohoe’s doomed attempt to make a documentary film in 1994? Or does it refer to the work done by whatever nameless (fictional) archivists saw fit to spend what must have been months of intense, grueling effort re-assembling the “footage” “found” (according to a title card) near Burkittsville, Maryland a year after Heather’s disappearance (along with the two technicians who accompanied her)? Who made that title card? Whose movie is this, anyway? The clever meta-fictional envelope around the horror story isn’t just a device for suspense and exposition (as is the case with Quarantine, Cloverfield and other ‘found footage” movies); it’s much more interesting. You can’t spend too much time thinking about the surrounding circumstances of Quarantine or Cloverfield—in each case, you’re just watching a tape from the camera that recorded the horror story. But Heather and her crew had two cameras (only one of which captures sound) operated by two people, and a separate audio track associated with a third; simply creating a straightforward narrative out of all the resulting footage would be a daunting task in and of itself, notwithstanding the additional overlay of paranormal irrationality and mystery. In the first five minutes of the movie, Heather and Josh circle each other in the driveway, pointing their cameras at each other as we cut back and forth between them, and you get the point immediately (whether you realize it consciously or not): somebody had to work very hard to put this together—to find the videotape of Josh that matched the 16mm film of Heather and actually sync them up with each other—and, for me, those nameless people and the work they did is as much the “Project” as is Heather’s documentary. The Haxan people, whoever they are, finished her film for her…and, in so doing, accomplished a artistic miracle of alchemy, wherein a incomprehensible tangle of retrieved film cartridges, DAT tapes and Hi8 videocassettes is woven into a shimmering, horrifying Greek Tragedy in the woods; a spellbinding, dream-like excursion into fear. (We all know how this was accomplished—how the actors were actually given the cameras and surprised by the surrounding events that they hadn’t been told about—but the method worked so well that its difficult to find anything wrong with it.) I can’t emphasize this point enough: from the Haxan logo through the silent title cards to the first white-balance-adjusting fade-in on Heather’s face against a blank wall, the viewer is keenly aware of being shown something—of being privy to a post-facto awareness of the tragedy of the filmmakers’ disappearance and the need to understand what happened in the woods—that surpasses the work of all subsequent “found footage” movies (or at least the ones I’ve seen). The title card at the beginning of Cloverfield is really scary, but it doesn’t convey that same unsettling sense of thwarted investigation, of pieces having been carefully put together by somebody who was keenly interested in penetrating into the darkness and finding the truth.

A truth that’s never found, by the way. That’s an element of this movie that so many people dislike, but which I think is a great strength, putting The Blair Witch Project in the same category as 2001: A Space Odyssey: we can point our cameras at the infinite, but we’ll only be dazzled by the light. Heather tried to get to the bottom of what had been going on in Maryland (decades of disappearances and other, stranger elements of local legend which are masterfully unspooled in the movie’s first twenty minutes), and she failed, as do the nameless editors and archivists who try to complete her task. What’s out there in the woods, anyway? What do Heather, Josh and Mike do wrong, if anything, or are they simply traveling across forbidden terrain, a zone of disorder (where the compasses don’t work)? As the filmmakers enter the woods for the first time and their empty car disappears slowly behind them in a long, lingering shot, I’m reminded of Disney’s animated clouds forming a hand the covers the moon in their Sleepy Hollow movie (Ichabod and Mr. Toad). They never see the car again, and while they don’t know this, the post-facto editors certainly do, and you can feel their fingers on your spinal column as they choose to show the entire long languid shot of the car disappearing forever.

Why does Heather keep insisting she knows the way? Why does Michael throw away the map? What makes Josh’s voice so strange in the movie’s final twenty minutes? (Michael Williams screaming “Tell us where you are, Josh!” over the DVD menus is so terrifying you’re almost afraid to press the “Play” button.) The framework and the concept are powerfully inventive, as I’ve described, but the actors provide the rest of what makes this movie a classic, and, as I said above, the too-clever-by-half methodology of the (actual) filmmakers is forgivable because the results are so striking. The dialogue, the mood swings, the camerawork (which the actors did themselves, unlike the far-more-conventionally-made Cloverfield), the odd touches and, of course, the portrayal of fear are all explosively effective because the method (as in “Method”) of the acting is so powerful, tapping into veins of emotion and expressiveness that few actors get anywhere near. (The fact that these three actors have gone nowhere in the decade since this hit suggests that the filmmaking “method” was the sole reason for their triumph here.)

Watching again, a decade later, I’m struck by how old-fashioned all of this looks when viewed in today’s iPhone/Facebook/Twitter world. (The lack of cell phones is, of course, the reason the movie was set five years before it was made, which, in turn, is the reason for the incredible analog video footage, complete with ghosting.) (Pun intended.) But it’s not just advances in technology and communication that “date” this movie; it’s the movie itself. Cinematically and culturally, we’re living in a post-Blair Witch world, and I would argue that even big unrelated Hollywood productions like J. J. Abrams’ Star Trek show the influence of this movie. There are some obvious shortcomings, but I have no trouble disregarding them. The images shake a lot, but it’s worth putting up with the dizziness (and it’s not nearly the same on home video, although I would love to see this in a theater again). And you don’t really penetrate the mystery and find out what’s in the woods, but based on what we do see, I’m perfectly happy not to know. As Heather and her friends learned too late, you exlpore the darkness at your own risk.

Shutter Island

Thursday, October 14th, 2010 Horrorthon Posts / Horrorthon Reviews

(2010) **

I don’t know what can be done about movies like Shutter Island, because there’s no getting rid of them—they occupy one corner of the horror movie game board as permanently as low-budget splatterfests occupy another. As long as people get involved in the intellectual implications of scare stories (like, on blogs for communal discussion of horror movie reviews) there will always be high-toned feedback into the art itself, so that movie characters can turn to each other and engage in deep conversations about “the nature of man” and “evil”—questions which, for the characters, have a greater-than-usual urgency (which is supposed to be the point). Is “man” a “killer”? (My meager “debating” training in school taught me never to answer trick questions.) I’ll bet you any amount of money that we’re not going to find out…but, by the end of the movie, we sure will have mulled over the question as gravely and fussily as possible, which will mean a very bleak outlook on everything—a social service for which we have the moviemakers to thank.

The last time I saw one of these movies—“philosophy of the horror story” movies—it was The History of Violence, and I absolutely hated it but I had trouble defining just what it was that made me so angry and irritated by the movie and its enthusiastic response. (“Angry enough…TO KILL?”) Seeing Shutter Island helped be figure out what the problem is, so I have a better understanding of why History of Violence and so many other movies of this type are so annoying to me.

I am actually very interested in thinking about actual evil, violence and aggression, the “need” for fear (from an animal-cunning standpoint) and the dark side of the psyche. I’d happily have (or listen to, or read) that discussion all day and all night. But that’s because I’m perfectly safe right now; nobody is chasing me with sniper rifles across the shattered, frozen clifftop rocks on the seaward face of a storm-drenched coastal island. I’ll have any conversation anybody wants to have about the duality of human nature because leisure time is the appropriate venue for that kind of abstract discussion. “Is ‘Man’ a ‘killer’?” is a question to be asked across a big oak table in a university-town bar, once everybody’s gotten their next round. The guy who actually kills me isn’t going anywhere near the topic…I’m pretty sure of that.

This all sounds obvious, but somebody must disagree or these movies wouldn’t get made. I’m sampling from a longer-form argument, but suffice it to say that people who aren’t comfortable with horror can’t get all the way through a horror movie without getting so put off and disgusted that it becomes necessary to remind them, out loud, of why they’re in the theater—of why they agreed to put themselves through this. The characters who deliver ethical lectures are speaking directly to those moviegoers, reassuring them that all of Leonardo DiCaprio’s profound suffering is an important mirror for their own, shared existential unease (and not just gratuitous sadism, which is what a horror movie looks like to a non-horror fan, which is why they think we’re “desensitized”).

I could go through the setup and the murky atmospherics and the various clever switchbacks but none of it really matters because the movie uses these elements disrespectfully; you can tell that the filmmakers are groping for some kind of aesthetic epiphany because they’re not operating from any natural love of the scary story (or any visceral grasp of why this script reached their desks; why somebody found it compelling). When Martin Scorsese is bad (as he is here) he’s just awful, because he purposefully abandons his natural rhythms and talents out of a misplaced “formal” obedience to the foreign genre environment. (And Scorsese is one of the few directors who should stay completely away from digital effects; he just doesn’t “get” them and the results are always baroque and overcooked, like he’s never seen the stuff before and thinks it’s great.)(Unlike Spielberg, who can flood the whole screen with ILM without you noticing.) If he really dug horror movies, he wouldn’t worry about it; he’d know that you can wander across the spectrum of vastly different styles of filmmaking and still hit “horror movie” right on the money every time, if you genuinely get what a scary movie is, what it’s for. If Scorsese liked horror, he might relax, stop lecturing and apologizing and lifelessly reproducing the genre’s stodgiest, most traditional dance steps, and make a good one.

[bonus Oscar Goldman exploding briefcase action here and here]

What is 7 Souls?

Tuesday, July 27th, 2010 Horrorthon Posts


We’ve just finished our new web campaign for 7 Souls, which you can see here. We’ve found a spoiler-free way to extend the actual book’s story into a different presentational medium. I’d be very interested to hear any horrorthon comments/critiques as we begin implementing and attempting to publicize the campaign and the book, were any of you so inclinded to provide them.

http://www.whatis7souls.com

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