3D

Wednesday, January 11th, 2012 Horrorthon Posts

Continuing my trend of going in the opposite direction from the prevailing Horrorthon opinion, I have totally got the 3D bug.

What happened? Yesterday I saw The Adventures of Tintin (which, unfortunately, I could not see on an IMAX screen without going to Rochester; I missed my shot at the four Manhattan IMAX theaters) in Digital 3D. The movie was beyond glorious in my opinion (and I’m as die-hard a Tintin fan as you’re likely to meet amongst Americans), but, more important, it was the first time I’d had a thoroughly enjoyable (and mind-blowing!) 3D viewing experience.

Actually I haven’t seen that many 3D movies; the only recent ones I can think of are Avatar (ugh) and Beowulf, both of which I saw in IMAX and both of which had me less-than-ideally positioned in the theater. Avatar had jarringly intrusive 3D compositions, with Cameron constantly putting objects in the extreme foreground that get clipped by the margins of the screen, which is a disconcerting effect because the screen edges are coming at you like helicopter blades; it’s like the dimensional warp in Arthur C. Clarke’s 2001 novelization where David Bowman is “looking into” the monolith at the end. (Also, Cameron likes to “stretch” the 3D along the Z-axis by boosting the ocular distance, so that the parallax convergence point is still at the screen surface but everything else appears at an exaggerated depth behind or in front.) Beowulf, on the other hand, used a much more gentle 3D technique, with misty Nordic landscapes moving back into the infinite horizon, but that movie had much cruder modeling and animation than Tintin, and, although Zemeckis did an admirable job of composing with the virtual 3D camera (and inventing both static and moving shots that took advantage of the 3D effects), Zemeckis is no Spielberg.

Before the movie, we were shown the usual string of six or seven trailers, and, to my surprise, they were all in 3D. This is the interesting part: I’d seen the The Hobbit trailer dozens of times, and, when it started in 3D, I was actually kind of underwhelmed. I watched the documentary vlog (which I recommend) in which Peter Jackson explained his Epic-RED-based stereoscopic filming technique, and it’s Peter Jackson, so I was expecting the 3D footage to be spectacular, but there seemed to be something wrong with it; the shots had a sort of “View-Master” aspect, as if a bunch of flat card-like figures had been arranged in a really good New Zealand diorama. (It’s quite possible that my eyes hadn’t yet adjusted to the whole setup.) Then there was a bunch of mediocre-looking DreamWorks animation (that stuff’s just always going to look like crap to me) and Pixar’s Brave, which (after the brilliance of Up and Wall•E) seemed stylistically retrograde.

But what was most interesting were the trailers for the upcoming conversions of Star Wars Episode I and Titanic, both of which looked absolutely incredible—my jaw hit the floor. I didn’t even know that kind of result was even theoretically possible. Everyone sneers so dismissively at post-3D conversion, which corresponds with my primitive understanding of the challenges involved and the basic fakeness of trying to make flat images into 3D compositions (bad “View-Master” again). But the footage from Phantom Menace (the pod race!) and Titanic (the famous shot of Rose lifting her head at the beginning, revealing Kate Winslet’s face beneath her purple hat brim) didn’t look fake at all—they looked better than the Hobbit footage. The Titanic stuff was especially impressive because the source material is so much more conventionally cinematic than anything Lucas was doing two years later (Phantom Menace is mostly bluescreen digital compositions to begin with). If they can make a regular movie look like that (after spending $19 million) then what could they do with The Godfather or Citizen Kane or 2001: A Space Odyssey? I realize at this point you’re all throwing up but I really think if you’d seen the Titanic trailer in 3D you’d change your mind. As with so many other things, they get halfway there and you can either get excited about where they’re going or bitch about how far they still have to go—and (as I believe must have happened with “talkies” or color film) it’s just better to be excited rather than bitchy, because once they learn how to do it well, the entire game changes.

TINTIN ADDENDUM: It’s driving me nuts that so many reviews are saying that Tintin is “voiced by” Jamie Bell or Haddock is “voiced by” Andy Serkis. It’s not just the voice, it’s the entire physical and facial performance (even more than Gollum, whose face was animated “by hand”). They just don’t get it!

2012 selective geek calendar

Tuesday, January 10th, 2012 Horrorthon Posts

Sherlock (Season 2) January 1st
Star Wars Episode I The Phantom Menace 3D February 10th
Mad Men (Season 5) March 25th
Titanic 3D April 6th
The Avengers May 4th
Prometheus June 8th
The Amazing Spider-Man July 3rd
The Dark Knight Rises July 20th
Skyfall November 9th
The Hobbit December 14th

Not bad, huh? A lot of long bets pay off this year. (Yes, Sherlock has already started. I couldn’t believe it either.) The last six movies on the list are pretty breathtaking. Am I missing anything?

Jordan’s anti- anti-CGI rant

Wednesday, January 4th, 2012 Horrorthon Posts





This isn’t specifically directed at anyone on Horrorthon, but the topic does come up here, so I figured it’s an appropriate place for this rant. I just finished watching the Coen brothers’ True Grit (which had me bawling like a baby) and thought it was maybe the most perfect Western I’ve ever seen. While watching the end titles I saw a credit for the digital effects house Luma Pictures (whom I’d actually heard of because of their work on a couple of the Marvel superhero movies). I thought back over the movie and tried to guess what they’d done, and my guesses were correct (all the falling snow, and the extension of the Arkansas town in the top image above).

I’m so tired of reading and hearing people complain about CGI in movies, when (in my opinion) CGI is the best thing to happen to cinema since Technicolor, or maybe even sound. The complaints are universally based on a willfully ignorant point of view and a nonsensical argument.

Pre-digital special effects, almost without exception, look like special effects. They’re nearly impossible to miss. The matte paintings of depression-era Chicago in The Sting; the model London rooftops in Murder by Decree; the tilted “out-the-window” backdrops in countless movies: they all look fake. You accept the fakeness; it’s part of the “magic of movies.”

But CGI changes all that. The four images above are the afforementioned True Grit (in which the long main street of the town is not a static image at all; it’s glimpsed in the background of a dozen sweeping shots with people and horses moving in the foreground); Saving Private Ryan (where the Allied fleet off the coast of Normandy, including battleships and dirigibles, is made to match exactly to actual D-Day photographs); Quantum of Solace (which is filled with undetectable CGI like this bell-tower shootout in Siena) and The Curious Case of Benjamin Button (in which Cate Blanchett’s head is attached to a real ballet dancer’s body). All flawless, all undetectable, all expedient, showing you things you could never see without twenty times the budget (which is why something like Heaven’s Gate was so expensive; Michael Cimino had to build the town of Casper, Wyoming circa 1890).

The only time people realize they’re seeing CGI is when the image depicts something clearly impossible (like Asgard, or the starship Enterprise, or Iron Man flying around). Suddenly the audience realizes that it’s got to be a trick, and they say, “Oh—CGI.” And then they complain about what they’re seeing as if the CGI itself is to blame (rather than the creative decisions that went into determining what the shots would look like). Everyone starts bitching about how CGI intrinsically “looks fake,” so why can’t they do it the old way (where, as I’ve said, you can’t possibly miss the effects shots; they stand out like a sore thumb even before anything happens in them because the film’s been fed through an optical printer and has lost its first-generation crispness). It’s bad logic and lazy thinking. If a little light came on next to the screen every time a digital effect was in use, people would realize how unbelievably great CGI is and would stop bitching. But this doesn’t happen, so people stare at dozens and dozens of wonderful, difficult, artistic (and cost-saving!) CGI effects, not even realizing it, and then say they “hate” CGI. I wish people would wise up, that’s all I’m saying. (I just had to vent.)

韓国ブランドコピー,ブランド激安,激安ブランド,ブランドコピー代引き国内発送,スーパーコピー後払い国内発送,モンクレールコピー,カナダグースコピー